Product detailsAge range: 5-99 Number of players: 2
Development areas: Attention and concentration Strategy and logic execution Social-emotional development Game content: 1 game platform consisting of 19x19 compartments (official tournament size) 180 white stones 181 black stones 2 cloth game stones bags Preparation for the game: Remove the game platform and the stones from the box.
place the platform on a flat ground in the middle of the players.
determine the colors with the lottery. The main goal in the game is to dominate the largest area. How to play?
the player with the black pieces always starts the game. Players take turns leaving their stones on the platform where the lines intersect.
the stones left over remain on the platform until the end of the game. (except for taking/capturing pieces)
players surround the opponent's stone with their own stones (cover the breath points) and if there are no empty intersection points left around it, they have captured that stone or group of stones.
captured stones are removed from the game platform, they cannot be used again.
- players can leave their pieces all over the platform from the first moment, but not around the opponent and put them in a place where he is surrounded and has only one intersection (without any other breathing space).
(as suicide is considered) however, stones can be left in the area surrounded by the opponent and with multiple intersection points in it, the strategy you will use here is important.
- players' stones are connected to each other in line with horizontal and vertical lines, it is not possible with diagonal bonds.
- if your opponent surrounds one of your stones so that there is only one breathing space left (atari position), you have to make a move in that area to save that stone or stones.
- the breathing space is the horizontal and vertical direction of the lines of the stones or stones, and the breathing space cannot be formed diagonally.
- the side that starts the first game is the owner of the black stone, so at the end of the game, the white side is given 6.5 points.
- one of the players, if he is less experienced than his opponent or does not dominate the game, can be given an advance.
the advance points are 9 intersections indicated by thicker points on the game platform, and the advance can be given according to the situation of the player who is in the minority.
Additional infoThe selling price on Trendyol already includes the export-related costs.
A maximum of 3 units of this product can be ordered. Trendyol reserves the right to cancel orders over 3 units.
Origin: TR
Barcode No: 8681161430411